
Thank you for downloading Thea Render from our software portal. Another way to open it is by right-clicking on the top toolbars and select Thea Render.Thea Render will help you provide amazing presentations, setting your design project ahead. From there you can click on Show Thea Tool Window to open the Thea Toolbar in case you accidentally closed it or was not open. The first thing that you will notice after installing Thea for SketchUp is a new menu entry under Plugins > Thea Render.

Img.thea loading failure after doing a region renderMemory leak fix for Presto CPU (it happens with all kinds of renders: animation, IR, production)BSD blurred textures in network rendering and/or SketchUp < 2017Fixed vignetting weight when optix is enabled.Added support for Nlm OpenCL denoiser for more AMD cards(support for gfx1010, gfx1011 and gfx1012)Added support for presto OpenCL for gfx1010, gfx1011, gfx1012The official SKU 2021 support is out now with Thea. It takes sub-objects layer visibility into account.Additive Texture Layer fix - weights are properly savedAdditive Texture Layer fix - weight is being kept when changing procedural typeMaterial/Texture layer widget has a drag threshold added, so the value is not modified by simple layer selection when a small mouse movement happensWhen importing a texture to SketchUp, SU material size is not modifiedFixed loading 1.5 materials which contain a mixed-layer with a maskFix for network server input text box - restored correct ' order.Fix for a crash on older Thea libraries import.Fix for. Neither Height for displacement nor AO bitmap are currently applied.Linear Roughness is used in material presets and editor nowIR: fixed wrong texture size scaling when modifying SU material sizeIR: Fixed camera position being updated, despite Interactive Update is turned off, when changing to a scene with camera settings saved in itIR: fixed bug that was causing IES description to be lost after editing an IES light in IRCRF: Gamma is disabled when CRF is activeBrowser: Sorting of external dependencies is automatic now, doesn't require clicking a column headerPresets: Tonemapping is applied to Bump only when SketchUp texture is being used both in Color and BumpSkatter plugin support: source object containing only proxy components is being exported. The preset has a dedicated file button in header which automatically loads all available bitmaps it can find. I let it go for a few minutes but I managed to get a reasonably clean render.Bitmap Based Preset using Roughness(Glossiness)/Metallic workflow.
Thea Render 1.5 License TextAbout Screen
No change in protection either. Mod.theaTools Tab is not longer taking focus when there are material changes in SketchUp, neither Thea Tool activatedConsistent rendering of Presto (vs CPU engines) in the case of missing bitmaps, for example in the case of weighted+combined textures with missing bitmaps and layer weight textures with missing bitmapsFix for correct fps computation for Presto IR, when 2+ devices are enabledFix for thin film material respecting now sampling flags in PrestoEnsured that an image with alpha is being saved from TH4SU::render(path) Ruby command, when the output has png/tif/tiff extensionInstaller has been translated to French including new Altair One User License textAbout screen gives a link to "Third Party notices" folderThe SketchUp version got updated too. This is especially important for content creators who want to keep all their textures not necessarily in the same folder as the. Mod.thea with textures in Thea Data folder, they will be referenced in relation to this folder on any machine. Previous versions could miss some files.When creating.
Pick Proxy materials in IR in SketchUp viewImproved Refresh for Production Renders – image refresh doesn’t freeze Thea window. This option will not work with Bucket Rendering thoughRelight Editor – single render infinite lighting options in Presto/TR1/TR2Random Color Texture – perfect for mixing with textures to add color variationLocal Proxy Material Editing – edit materials locally directly in SketchUp file. Time will tell.Support for Intel® Open Image Denoiser – denoise with your CPUInteractive Denoising with both Oidn and OptiX denoisers offers you near real-time experience depending on your hardware and model complexityAdaptive Tracing – you can render caustics in Presto now. It's still in beta as far as I know but it can't be that far away from release time.
The tone-mapping will be applied also to the original imageEnhanced Channels – all the channels stop at the first object hit now, so it is easy to select glass objects/materials. Geometry is processed in parallelHDR Region Render – you can change all display parameters after doing a region render. Doing so will affect performance, but may be necessary when there Is not enough memory on the GPUMulti-threaded Export – model export has been accelerated. This feature will be developed further to offer even better performance and flexibility.Support for Skatter™ v2 including random materialsOut-of-core Rendering – save GPU memory by keeping textures/geometry on CPU. A progress of Glare/Denoisers is clearly displayed in %OptiX denoiser takes much less memory now, which allows to apply to resolutions that were not possible in the same conditions beforeOptiX output quality has been considerably improved for CPU enginesOptimized and GPU-Accelerated Glare – it is way faster when there is enough memory on GPU to apply the filterFaster Interactive Scene Updates for large models – most of IR updates are applied immediately, without re-exporting whole model.Live Update – when enabled then IR changes are also applied to the Live model, so it is possible to switch between IR/Production or apply small changes in Production and start a new render without any additional export. Computationally Expensive Preview button lets you toggle heavy filters and denoisers while rendering - no need to disable them in rendering settings.
Mod.thea without using selection after subsequent export in the same SketchUp modelMac: Fixed Thea SKM materials crash due to insufficient folder permissionMac: Fixed a crash after dragging a texture from Texture Properties panel to a material layerIR/Live Update: Fixed wrong UVs/model projection scaling when painting a group with a materialIR/Live Update: Fixed group update inside component instances. We investigate the issueAnimation: Heavily improved animation rendering performance in case of moving objects in models with complex hierarchyFixed memory leak in model export function affecting especially large models when exporting multiple timesSkatter: Components with sub-components not inserted into a model are exported correctlyFix of a crash happening when IR starts while darkroom image is being denoisedNetwork Rendering: Fix for sending a project to Node twice delaying node commits/causing malfunctionFix for proxy editing crash when changing selection/enabling proxy editing while SketchUp being in transition between ScenesFix for a crash on Scene change when only Thea Browser is openedProxy Creation: Fix for wrong Component exported as. We will find a workaround for it in the nearest updateRelight can occasionally freeze when switching lights very fast. It is related to SketchUp C SDK issue for 2017. Scrollbar and associated issues have been fixedMac: SU2017 smoothing is not applied correctly.

